Prom Week, the game I’ve been working on with colleagues at the Expressive Intelligence Studio for 2.5 years, has been released! Making this game has been an intense journey that really pushed my design and coding chops. Go here for more info. And check it out below!
Prom Week is Released!
February 19th, 2012
These guys wrote books full of this stuff
November 7th, 2011“To know what actions are virtuous, and what vicious — in other words, to know what actions tend, on the whole, to happiness, and what to unhappiness — in the case of each and every man, in each and all the conditions in which they may severally be placed, is the profoundest and most complex study to which the greatest human mind ever has been, or ever can be, directed. It is, nevertheless, the constant study to which each and every man — the humblest in intellect as well as the greatest — is necessarily driven by the desires and necessities of his own existence. It is also the study in which each and every person, from his cradle to his grave, must necessarily form his own conclusions; because no one else knows or feels, or can know or feel, as he knows and feels, the desires and necessities, the hopes, and fears, and impulses of his own nature, or the pressure of his own circumstances.”
- Lysander Spooner in Vices are Not Crimes

Still Not Done with Reflect
April 21st, 2011
I created Reflect as an expression of something I felt was wrong with my life. I didn’t understand why I couldn’t feel the wonder I felt during special moments in nature, or office parks (an eccentricity of mine), all of the time. When one is busy, they rarely pay attention to the spatial reality around them, and when nothing was going on we fill our heads with thoughts of pending tasks and other people and places. I wanted to create something that would try to do something about this. Inspired by my experiences with PilotWings 64, I created Reflect have the player slow down, and look around while still performing tasks. In the game, the player looks through the perspective of various animals and attempts to mimic their movements.
If I were to recreate Reflect again there are many things I would do differently (mostly pertaining to interface and pacing), but overall I am happy with how it turned out. However, I still can’t get its themes out of my head. I’m not done with them.
Two years ago I started work on a new project born from the same ideas. Pieces of my Life is a game about the time we spend in bathroom stalls. Mechanically, it is far simpler than Reflect. The player’s main task is to let somewhere between one and three minutes pass. The game is set in various low-res 3D bathrooms, and the player has the limited ability to look around and observe people through the cracks between stalls, listen to the sounds, read graffiti and much more. A small diary entry precedes each level.
Sadly, the realities of the path I have chosen for myself have slowed progress on this project to a halt. I just thought I’d say something about a project I’ve been thinking about almost everyday for two years.

Why I have a hard time talking to people about politics
March 19th, 2011
I reluctantly call myself a libertarian. I say reluctantly because I hate to be associated with those on the mainstream right who only opportunistically use the rhetoric of libertarianism when it suits them and also hate to be associated with the anti-authority for the sake of being anti-authoritarian anarchists. I’ve recently been finding solace in what some are calling left libertarianism (note that these aren’t the left libertarians referenced in the first part of the wikipedia article but rather what is described in this article).
Anyhow, I came across this quote from a leading figure in this field Roderick Long that succinctly explained why I have a hard time ever speaking to anyone about mainstream politics:
“I see today’s political landscape as dominated by two closely related myths: first, that big business and big government are natural enemies, and second, that the economic system that prevails in most industrialised countries, including the u.s., is an approximation to a free market (rather than, as I see it, a long-established and ongoing system of massive government intervention on behalf of the corporate elite). These myths not only mask the corporatist reality of government/business partnership but tend to strengthen that reality; on the right (including, alas, large sections of libertarianism), the case for free markets is distorted into a defense of existing corporate privilege, while on the left, the case against existing corporate privilege is distorted into a case against free markets – so that each wing of the ruling class offers itself as an antidote to the other, and alternatives to both are rendered invisible.”

Games and Art is no more
February 22nd, 2011- I’m not really that into games.

What I look like now
- Art makes me angry more often than it makes me happy.
- I am Mike Treanor.
=> gamesandart.com is now mtreanor.com
I hope to actually write here now. I think I didn’t use the last blog both because its “mission” was flawed and because I wasn’t smart enough yet. Well, this blog doesn’t have a mission and whether I’m smart enough or not, I’m now more opinionated than ever!

Mike Treanor thinks a lot of things and writes them here when he can.
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