GAME 615 - American University
The following exercise is designed to give you practice using a handful of tools for creating more immersive worlds: Terrains, ProBuilder, Player Controller Starter Assets, and Particle Effects. It is to be completed with a partner and your github repository should be called game615-spring2023-05.
Create a simple game where the player searches a building's interior for a number of items to collect. Outside of the building is a mountain range that you can see through several "windows".
Create a jump scare where the player collides with an unseen trigger, and something starts moving forward (presumably toward the player at the time of collision).
Hint: you can have the scary thing have an if statement wrapped around the "move forward" code within its Update function. The condition of the if statement can be a bool variable initially set to false. In the OnTriggerEnter function, you can set the variable to true.
Name your repository "game615-spring2023-05"
Make sure to set your Unity and Github projects correctly. BE EXTRA REALLY SUPER CERTAIN THAT YOUR GITIGNORE FILE IS CONFIGURED CORRECTLY AND PLACED IN YOUR UNITY PROJECT FOLDER (the same one as assets)
Turn in this assignment via your properly named GitHub repository. Each submission must be accompanied by a README.md file that contains your name, the name of your collaborators, and a link to a playable version of your game (i.e. a WebGL build). Also include any other information you think may be relevant (e.g. how to play if it isn't obvious).
Also, as part of your submission process, you must complete this form. In the form there is a place to link your repository - this is where I will look to see your submission.