GAME 615 - American University
The final project is for you to create a complete (small) game. Where the weekly exercises were intended to give you experience and practice with the technical topics in the course, the final project should be a complete, tuned, fun and relatively good-looking game that you could give to a stranger and it would be reasonable to expect that they would enjoy their experience (that’s harder than it sounds!).
Also, have your game either explore a concept (social, political, etc.), or at least have some sort of story (even if it is a small/abstract one).
# | Due Date | Title | Description |
---|---|---|---|
1 | 4/10/19 | Design Document |
Your design document should include:
Be sure to spend time on this. The document should be 2-3 pages (though there is no minimum/maximum). We will review this in person together in our one on one meetings during class. |
1 | 4/24/19 | Core Mechanic Playtesting |
At this point, the core mechanic of your game should be mostly complete. In class, we will identify areas that you should spend time improving, including bugs, and gameplay features. |
3 | 5/7/19 | Final Submission |
Submit a build of your game for at least one of the following: Mac, PC, or WebGL, as well as all of the project files to your GitHub repository. Additionally, create one or more of the following and submit it along with your project files to your GitHub repository:
Finally, if you can make it, please show your game to your fellow students at the Capstone showcase! |
Submit your project to github. Make sure your Unity project is titled "final" and located in the "exercises" folder of your local github repository. To push it up to github, open Github Desktop, commit your changes (you need to enter a comment in the field on the bottom left of the screen), and click the "Push origin" button near the top middle of the screen.
If everything worked, you should be able to play your game by going to:
http://(your git username).github.io/game615-spring2019/exercises/final/web
If exporting your game to WebGL doesn't work, build your game for either Mac or