CSC 470 - Game Programming

Assignment 7: Resource Management and Controlling Units

Name your Unity project units

Description

For this assignment you will explore using the mouse and user interface elements to make a game. Many genres, such as real time strategy (e.g. StarCraft), simulation (e.g. Cities: Skylines), MOBA (League of Legends), and more use this mode of interaction. While there isn’t anywhere near enough time to make a full game those, you do now have the ability to make a small game similar to them!

One requirement of this game is that it must involve “resources” (e.g. health, happiness, gold, etc.) that go up and down during gameplay. Obviously you will need a way to represent that information, and most games do this via ‘meters’ that are filled to various degrees that show how much of some resource there is.

Here are some ideas, but feel free to come up with your own:

Resources

Turning in your assignment

You will be turning in your assignment by pushing both your Unity project to your Github as well as a WebGL build of your game.

Don’t forget your .gitignore file!

Building your game for the Web

    http://YOUR_GITHUB_USERNAME.github.io/csc470-fall2024/games/units