8/26/2024 - 12/14/2024
Time: Tuesday and Friday 12:55 PM - 2:10 PM
Location: Kogod School of Business 233
Time: Directly after most classes Location: DMTI 112B
Don Myers Building - TBD
This course introduces students to design and production-oriented aspects of game development as well as technical and programming skills. Technical topics include key game algorithms, physical simulation, artificial intelligence, and interface design.
| Assignment | Due |
|---|---|
| 1. Interactive Fiction (Introduction to C#) | 9-3-24 |
| 2. Environment Setup | 9-6-24 |
| 3. Rube Goldberg Machine | 9-13-24 |
| 4. Flight Simulator | 9-24-24 |
| 5. Emergence Game | 10-15-24 |
| 6. Platformer | 10-29-24 |
| 7. Units | 11-22-24 |
| 8. Final | 12-13-24 |
| Date | Topic | Code | Playable |
|---|---|---|---|
| 8-30-24 | C# Basics | link | N/A |
| 9-3-24 | First Unity Project | link | play |
| 9-6-24 | Component-based Game Engine Pseudocode | link | N/A |
| 9-6-24 | Rolling Turkey | link | play |
| 9-10-24 | Basic triggers, and changing UI text | link | play |
| 9-13-24 / 9-17-24 / 9-20-24 | Moving game objects with code, forward vector, positioning the camera with code, terrain ‘collision’, invisible walls, updating simple UI | link | play |
| 9-24-24 | Instantiating prefabs, positioning objects using sine, changing colors using HSB | link | play |
| 9-27-24 | Instantiating a grid of clickable cells, counting neighbors in the grid, evolving the grid with the rules of Conway’s Life, a first person controller | link | play |
| 10-15-24 | Platformer controls (with CharacterController), basic dash, basic fine tuning of controls | link | play |
| 10-29-24 through 11-15-24 | Clicking on Units, Raycasting, Populating UI, AI Navigation (NavMesh), Observer Pattern (Actions) | link | play |
| 11-22-24 | Timed events, sequencing code using Coroutines, UI Meters | link | play |
| Topic |
|---|
| C# and Interactive Fiction |
| Unity: Interface, Assets, Hierarchy, Using Physics |
| Components, Using External Code Assets |
| Components: Input / Physics |
| Collisions and triggers, basic UI |
| Flight sim. Instantiation, prefabs |
| Terrains, ProBuilder |
| 3d platformer, custom controller |
| Clicks, Inter-GameObject Communication |
| Animation |
| UI |
| Simulation and UI |
| 2d platformer |