Videogame Interpretation:

My understanding of how mechanics/rules in videogames represent.

Social Simulation (Prom Week):

Work I've done in creating AI models of social interaction and game design that makes use of those models in gameplay.

Level generation for 2D platformers:

A generator for platformer levels where a designer is able to specify at the style level what sort of level he or she wants and the generator will take care of the rest.