Videogame Interpretation:
My understanding of how mechanics/rules in videogames represent.- Mike Treanor, Michael Mateas. BurgerTime: A Proceduralist Investigation. Conference of the Digital Games Research Association - DIGRA. 2011.
- Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas. Proceduralist Readings: How to Find Meaning in Games with Graphical Logics. In Proceedings of Foundations of Digital Games (FDG 2011), Bordeaux, France, 6/28-7/1 2011.
- Mike Treanor, Michael Mateas, Noah Wardrip-Fruin. Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics. In Proceedings of Foundations of Digital Games (FDG 2010), Monterey, California, USA, 19--21 June 2010.
- Mike Treanor, Michael Mateas. Newsgames: Procedural Rhetoric meets Political Cartoons. Conference of the Digital Games Research Association - DIGRA. 2009.
- Mike Treanor, Michael Mateas. The Rhetoric of Newsgaming. Transliteracies New Reading Interfaces Group Symposium, Santa Barbara, CA, USA. May 12, 2007.
Social Simulation (Prom Week):
Work I've done in creating AI models of social interaction and game design that makes use of those models in gameplay.- Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, and Noah Wardrip-Fruin. Authoring Game-based Interactive Narrative using Social Games and Comme il Faut. The 4th International Conference & Festival of the Electronic Literature Organization (ELO_AI: Archive & Innovate). Providence, Rhode Island. 2010.
- Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, and Noah Wardrip-Fruin. Comme il Faut 2: A fully realized model for socially-oriented gameplay. To appear in Proceedings of Foundations of Digital Games (FDG 2010) Intelligent Narrative Technologies III Workshop (INT3). Monterey, California, USA, 18 June 2010.
Level generation for 2D platformers:
A generator for platformer levels where a designer is able to specify at the style level what sort of level he or she wants and the generator will take care of the rest.- Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas. Rhythm-Based Level Generation for 2D Platformers. Proceedings of the 2009 Int'l Conference on the Foundations of Digital Games (FDG 2009), Orlando, FL, April 26-30, 2009.
- Gillian Smith, Jim Whitehead, Michael Mateas, Mike Treanor, Jameka March, Mee Cha. Launchpad: A Rhythm-Based Level Generator for 2D Platformers. To appear in IEEE Transactions on Computational Intelligence and AI in Games, 2011.