Videogame Interpretation:
- Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas. The Micro-Rhetorics of Game-O-Matic. In Proceedings of Foundations of Digital Games (FDG 2012), Raleigh, NC, USA. 5/30-6/1 2012.
- Mike Treanor, Michael Mateas. BurgerTime: A Proceduralist Investigation. Conference of the Digital Games Research Association - DIGRA. 2011.
- Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas. Proceduralist Readings: How to Find Meaning in Games with Graphical Logics. In Proceedings of Foundations of Digital Games (FDG 2011), Bordeaux, France, 6/28-7/1 2011.
- Mike Treanor, Michael Mateas, Noah Wardrip-Fruin. Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics. In Proceedings of Foundations of Digital Games (FDG 2010), Monterey, California, USA, 19--21 June 2010.
- Mike Treanor, Michael Mateas. Newsgames: Procedural Rhetoric meets Political Cartoons. Conference of the Digital Games Research Association - DIGRA. 2009.
- Mike Treanor, Michael Mateas. The Rhetoric of Newsgaming. Transliteracies New Reading Interfaces Group Symposium, Santa Barbara, CA, USA. May 12, 2007.
- Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost. The Micro-Rhetorics of Game-O-Matic. In Proceedings of Procedural Content Generation Workshop 2012. Raleigh, NC, USA. 5/29/2012.
Social Simulation (Prom Week):
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McCoy, J., M. Treanor, B. Samuel, N. Wardrip-Fruin and M. Mateas, "Comme il Faut: A System for Authoring Playable Social Models." To Appear In the Proceedings of the 7th AI and Interactive Digital Entertainment (AIIDE'11), Stanford, CA, October 12-14, 2011.
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McCoy, J., and M. Treanor, "Prom Week." Beyond Eliza:Construction Socially Gengating AI, AI Summit of GDC 2012. San Francisco, CA. March 5-9, 2012.
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McCoy, J., and M. Treanor, "Prom Week: Enabling Playable Social Models." Game/AI Conference. Paris, France. June 23-24, 2011.
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McCoy, J., M. Treanor, B. Samuel, M. Mateas and N. Wardrip-Fruin, "AI-based Design and The Prom." In Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), Bordeaux, France, June 29-July 1, 2011, pp. 319-321.
- Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, and Noah Wardrip-Fruin. Authoring Game-based Interactive Narrative using Social Games and Comme il Faut. The 4th International Conference & Festival of the Electronic Literature Organization (ELO_AI: Archive & Innovate). Providence, Rhode Island. 2010.
- Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, and Noah Wardrip-Fruin. Comme il Faut 2: A fully realized model for socially-oriented gameplay. To appear in Proceedings of Foundations of Digital Games (FDG 2010) Intelligent Narrative Technologies III Workshop (INT3). Monterey, California, USA, 18 June 2010.
Level generation for 2D platformers (Launchpad):
- Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas. Rhythm-Based Level Generation for 2D Platformers. Proceedings of the 2009 Int'l Conference on the Foundations of Digital Games (FDG 2009), Orlando, FL, April 26-30, 2009.
- Gillian Smith, Jim Whitehead, Michael Mateas, Mike Treanor, Jameka March, Mee Cha. Launchpad: A Rhythm-Based Level Generator for 2D Platformers. To appear in IEEE Transactions on Computational Intelligence and AI in Games, 2011.